
If you've spent any time on the island of Tropico, you're sure to feel right at home here in the fifth installment. You take on the role of El Presidente, a completely customizable figurehead of the fictional tropical island and you'll be responsible for every aspect of its growth.
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You'll have to use every resource you can to build your barren land into a bustling world-power. While not much has changed for those who have played the series before, the game does a great job at inviting new players in via a great easy to use tutorial system.

Being honest, the game, like most city builders has some pretty intricate modes, but the tutorial does a great job making them all seem manageable, something I thought the previous version of Sim City was missing. The biggest change from Tropico 4 to 5 is the addition of three distinct eras in which you'll try to build your island. As you might expect, there are a ton of changes from the 19 to the 21 century and this plays well with the game, making you use different methods and strategies for success. In one scenario I found myself being more of an aggressive dictator than I could in one of the later eras (you'll have to worry about re-relections). To coincide with these new eras, Tropico 5 also introduces dynasties to the formula, so your El Presidente can appoint his children into key roles in the regime and ultimately to take over the top role. ".this is one island trip that well worth the investment." This all brings a new element to the strategy you'll have to devise to be successful in Tropico 5. If you're not one for the single-player campaign, Tropico 5 does have sandbox and multiplayer modes for you to dabble in but the bad news is that they play incredibly similar to the main campaign.
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